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Submarine Loot and Extract Game

Two friends and I are working on a small loot-and-extraction game made with Unreal Engine 5.
The project is still a work in progress and far from finished, but it’s finally starting to look like something.
Artist: Yohan Monange
Developer: Adrien Michon
Level Designer: Lucas Lecante
Music: Bonaru

After several months of hard work, I'm proud to share a gameplay teaser for DEEPHAUL, a demo developed in Unreal Engine alongside two friends.

Here is the Hub where the player can store collectibles, recycle them into materials, craft equipment and upgrade the ship with new modules.

Art: Yohan Monange
UI : Lucas Lecante
Music: Bonaru

Here is the Hub where the player can store collectibles, recycle them into materials, craft equipment and upgrade the ship with new modules.

Art: Yohan Monange
UI : Lucas Lecante
Music: Bonaru

Here is the Hub where the player can store collectibles, recycle them into materials, craft equipment and upgrade the ship with new modules.

Art: Yohan Monange
UI : Lucas Lecante
Music: Bonaru