Website powered by

Submarine Project

Hello everyone,
I am currently working with a developer and a Level Designer on a playable game demo built with Unreal Engine 5.
Our project takes place in an underwater world where the player takes on the role of a smuggler exploring the ocean depths in search of resources to upgrade his ship, unlock new materials, complete quests and trade with merchants.
We are working on this project to strengthen our skills with Unreal, expand our portfolios, and deliver a playable prototype.
I will regularly share my progress through renders and process videos while we work toward the final build.

A brief overview of the different steps involved in creating plants.

Marmoset renders of a few collectibles created for our DEEPHAUL prototype, developed in Unreal.