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Submarine Project

Hello everyone,
I am currently working with a developer and a Level Designer on a playable game demo built with Unreal Engine 5.
Our project takes place in an underwater world where the player takes on the role of a smuggler exploring the ocean depths in search of resources to upgrade his ship, unlock new materials, complete quests and trade with merchants.
We are working on this project to strengthen our skills with Unreal, expand our portfolios, and deliver a playable prototype.
I will regularly share my progress through renders and process videos while we work toward the final build.

Here is the 1st submersible that the player control.
At the front, it is equipped with a reducer that allows it to shrink the size and weight of objects, which can then be collected to craft other bonuses or to complete quests for traders.

Here are the very first collectibles created. We wanted to place unlikely objects in an underwater environment. Their creation later helped us come up with quirky quest ideas for the traders.

Some rock assets created for the project. In Unreal, I added a sand material to each rock using vertical projection, allowing us to rotate them as needed and get more variation.